Step 4 - Chat Angora kit
- ▼ Kit Content
-
The Whole-Class Activities Book and associated Blackline Masters or Student Book guide you and your students through the implementation of the core methodology. You are shown how to accelerate proficiency through a scaffolded, systematic approach, so that students are able to engage in productive and interactive language activities.
Whole-Class Activities Book includes:
- Fully-described activities in five- to ten-minute segments
- Classroom management systems
- Entry and leaving routines
- Vocabulary lists
- Game cards
Program Guide*
Overview of the Principles, strategies and techniques for successful implementation of the methodology in relation to how it develops authentic proficiency through the levels as stated in the CEFR.
*Included only in every Step 1 Kit
Partner/Group Activities Book (Blackline Masters)
Including the play, vocabulary list, language-manipulation activities, simple and more complex oral and written questions based on the story, creative writing activities and words to the accompanying songs.
- Student Workbooks are available as an additional purchase.
- Student Digital Workbooks are available for 1:1 classrooms as an additional purchase.
Big Book
For younger classes, shared reading with the Big Book is a very important AIM activity. For older classes you may also use the e-reader of this same book, projected from the Portal, if you purchase a subscription/
Posters and Image Cards
- Image cards of words not gestured
- Song and rap posters with lyrics
AIM Kit Portal (2-year subscription)
- ▼ Portal
-
A two-year subscription comes with the purchase of the Kit
The Portal contains aspects of the content found in the Guides (videos, songs, e-readers, listening activities). Student digital workbooks available for the Portal as an additional purchase.
- The songs (with instrumental versions)
- Fun classroom raps (with instrumental versions)
- E-reader of the story with highlighted text and audio
- Gestured vocabulary for this kit
- Music videos
- The play gestured for this kit
- The play performed by students in costume
- An authentic first class with AIM
- Additional Teacher Instructional Videos
- Complimentary access for 32 students
Do you have more than one class and need additional portals?
BUY NOW! - ▼ Student Workbooks
-
A Student Book saves a great deal of photocopying time and ensures that all student work is kept neatly in one place. Available in both hard copy and digital format on the Portal for 1:1 classrooms.
Shop Student Workbooks - ▼ Supplementary Resources
-
Once you have begun to use AIM, you might like to consider resources that will enhance your implementation of AIM:
- ▼ Teacher Training
-
Initial and ongoing teacher training is key to the successful implementation of AIM. We have many options for you!
Foundations Training: A series of live online webinars to support your implementation of the Kit or to further your knowledge of the methodology
Face-to-face workshops: with certified AIM Facilitators/Mentors
Two-Day Intensive Summer Institutes: an opportunity to meet with expert facilitators and AIM teachers worldwide
Chat Angora kit
This is a story about a very goofy, not-too-bright, absent-minded detective. The story takes place in a deserted alley, behind some restaurants in the city. There are garbage cans in the alley and a large bag of rice with the word RIZ printed clearly on the front so that the audience can see the word. The story begins with a television reporter (who takes on the role of narrator) stating that the detective, Chat Angora, is in search of the criminal, Madame Rat. Chat Angora receives three different clues from three very different, mysterious characters, each with a very distinct personality. It is a very popular play with teachers and students from Grade four to grade seven. It is full of emotional content and humour, and results in an unresolved ending, which is ideal for story extension possibilities! Students love the contrasting personalities of the characters, and especially love to be the goofy Chat Angora.
Enhance your kit with the following extras:
Renée et les Algonquins- Reader
The story begins the morning of a school field trip to the former site of an Algonquin settlement near Ottawa. As a teenage girl named Renée is preparing to leave, she and her mother argue over her lack of responsibility. Renée is frustrated by her mother's comments and is not interested in this field trip, making it very clear that she would rather be at the mall with her friends. During the field trip, Renée trips and falls in the forest. Suddenly things change and she finds herself among the Algonquins. Is this real or just a dream? This story deals with relationships between adolescents and adults in our time and compares them with the relationships between people of different ages in native societies. Respect and awareness of the environment is another subject that is important in this story.
Story: Wendy Maxwell
Illustrations: Jana Tubinshlak
Appropriate for ages: 7-12
Un beau jour- Reader
Story: David Cameron
Illustrations: Ian Fry
Appropriate for ages: 7-12